Trap
NormalDual Avatar Return
Archetype:
Dual Avatar
View:
3778
Target 1 "Dual Avatar" monster in your GY; Special Summon it, then if its original Level is 4 or lower, you can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0). You can only activate 1 "Dual Avatar Return" per turn.
Dual Avatar Return — Power Evaluation
Final Score: 47 ± 8 · Confidence: Medium
- Intrinsic: 44 · Deck: 49 · Meta: provisional
- Primary role: Recovery / Recursion · Secondary: Extender
Why it scores here
Dual Avatar Return is a set Trap that revives one Dual Avatar monster from the Graveyard and, if that monster's original Level is 4 or lower, adds a Level 2 token. It converts Graveyard bodies into board presence once per turn, which is a real but modest recursion value, not a boss or a board-wipe. The 51-deck sample and 100% inclusion in its archetype confirm it is a consistent, practical part of the Dual Avatar build, but that frequency is not used to inflate the score (guardrail 3). ATK, DEF and the card's rarity earned nothing here.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | It is a set Trap that needs a Dual Avatar already in the Graveyard, and no searcher or combo routes are recorded in the evidence (inferred; decks show 1-3 copies, 51/51 decks). |
| Combo & Conversion | 45 | The text gives one revived body plus an optional Level 2 token, which is a fair board with help, not a one-card full board; combo evidence is absent (inferred from text). |
| Resource Economy | 55 | It is a GY-to-field recursion with a token bonus and no card cost, so it is near-even card economy with a small plus (verified text). |
| Effect & Interaction | 10 | The card has no negation, removal or hand-trap reach; it is purely a recursion trap (verified text). |
| Material Utility | 25 | The revived monster and the Level 2 token offer material value only through their own stats, with no clean generic material role shown (inferred from text). |
| Resilience & Flexibility | 40 | One activation per turn and a set-trap window give little redundancy against interaction; no counter data is supplied (verified text; inferred). |
| Deck-Building Efficiency | 60 | It costs one slot at 1-3 copies, has no garnet or lock, and is splashable only inside the archetype (observed in 51 decks; verified text). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Extender. Intrinsic ≈ 44, Deck ≈ 49, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Revives a Dual Avatar from the Graveyard, so it turns dead Dual Avatar bodies back into board presence
- Adds a Level 2 token when the revived monster is Level 4 or lower
- Consistently included in the archetype (51 of 51 recent decks, 100% StatisticsCard inclusion)
Weaknesses
- Works only with a Dual Avatar already in the Graveyard, so it is dead in opening hands without one
- Once per turn, and it is a Trap that must be set first
- No interaction or negation value
- Guide describes the deck as weak to spell/trap removal and as expensive (deck-level observation)
Counters / choke points
- Generic trap-removal effects (inferred; not named in the evidence)
- Graveyard hate, which blanks the revival target (inferred; not named in the evidence)
Best use
Recovery/Recursion: revive a Dual Avatar from the Graveyard, plus a Level 2 token. Decks: Dual Avatar. Suggested copies: 2.
Evidence & gaps
- Verified: Trap Card, Normal race; set Trap; one activation per turn (card text); Targets 1 Dual Avatar in the Graveyard and Special Summons it (card text); Adds a Dual Avatar Spirit Token (Level 2, 0/0) only if the target's original Level is 4 or lower (card text)
- Observed: Included in 51 of 51 sampled decks, average 1.92 copies per deck, 21 decks at 3 copies (deck data); 100% StatisticsCard inclusion in Dual Avatar (usage statistics); Co-occurs with Dual Avatar Feet - Kokoku, Dual Avatar Fists - Yuhi and Dual Avatar Invitation in 100% of decks (top partners)
- Inferred: Primary role is recursion; the token is a secondary body, so Extender is the secondary role (text + rules); Accessibility is limited to Dual Avatar Graveyard states; no searcher route is evidenced (text); Generic utility is capped low because the text is archetype-locked, even though the proxy reads 6 archetype IDs (text vs. proxy)
- Data gaps: no combos supplied; combo conversion is text-only inference no banlist token; assumed 3 copies (unlimited) no rulings or counter-card data supplied Dual Avatar appears under three archetype IDs (891, 1285, 1405), so the distinct archetypes proxy overstates portability guide evidence is one snippet and does not name this card's role specifically






